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San Francisco Meetup recap: Mobile Game Marketing Trends for 2015

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Chartboost’s San Francisco mobile game developers chat with Jameel Khalfan from PocketGems about user acquisition, game monetization, soft launches, fundraising, mobile game metrics and more!

 
Our 5-city US roadshow kicked off Wednesday night in San Francisco at the Chartboost office. It was great to chat with our SF game dev community to hear about your latest projects and to share ideas around player acquisition, monetization and trends in mobile gaming. Watch the video or keep reading to see what went down.

 



 

 
After grabbing pizza and beer, we all gathered around Jameel Khalfan to chat with him about the latest and greatest in mobile game marketing and where the mobile gaming industry is heading. Jameel is the Business Ninja at Pocket Gems, an active angel investor, ex-VC at Globespan Capital Partners, ex-Product Manager at Microsoft, and an all-around mobile gaming guru!

 

 

 

 
Ok, my first question for Jameel — “Clash of Clans ruled from 2012, Candy Crush since 2013: is the era of innovation over?

 

 
Oh, quite the contrary! Jameel believes that the era of innovation in mobile gaming is just starting and the best is yet to come.

 

 

 
Next question: “With limited time and money, how should smaller mobile game developers choose which marketing channels to focus on when launching a new game?”

 

 
Jameel said that indies can move quicker then the big game studios and this is a huge advantage. He advised indies to focus on one thing, launch quickly, and iterate, iterate, iterate! The best way to get users for your games is from other games, so collaboration with other similar games is key.

 

 

 
I then asked Jameel to share his thoughts on the biggest mistake developers make. Jameel advised mobile game developers to obsess over their soft launch metrics. It is especially important to understand and learn from what your first players are doing before spending a lot of money to launch your game more broadly.

 

 

 

 

 
My next question to Jameel was: “For mobile game developers who lack funds, any advice on raising money?” There are some great crowdfunding options out there, said Jameel, such as Indigogo and Kickstarter. If you’re going directly to investors, be sure to show them data and figures.

 

 

 
“What’s the next big thing in mobile game player acquisition as well as monetization?” Answer: Mobile video ads!

 

 

 

 

 
I then turned it over to the audience who had lots of questions for Jameel about metrics, emerging ad units like playable ads, and even bitcoin!

 

 

 

 
Jameel concluded our mobile gaming discussion with some thoughts about what to consider when launching internationally. Spend time on creating a specific user acquisition strategy for each region, and don’t forget to localize your games.

 

 

 
Fan club!

 

 
Thank you Jameel for sharing your insights and perspectives with us Wednesday night!

 

 

 
And thank you to Chartboost’s amazing San Francisco mobile game developers. It was a great evening and we really enjoyed talking with you about your games. Next stop, Dallas! Stay tuned for updates.

 


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