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Chartboost University: Players, Not Users

Our CBU online lecture series continues today with a special talk by Joe Wagner, Community Lead of Supercell (you know, the folks behind that little Clash of Clans game). Joe schools us on the benefits...

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Chartboost University: Be Prepared Before Going Live

Today’s lecture is all about the tips, tools, and perspectives developers can consider when going live with a game. DeNA Producer Roger Royce shares his lessons learned and the key factors to consider...

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Chartboost University: Monetization Methods

One of the most common questions we get from indie developers is: “How do I make money off my game?” Monetization – and how to do it well – is a hot topic in our industry right now. Alex Lin, Founder...

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Chartboost University: 60 Sec Tips for Aspiring Game Artists

Today we release the first of several Chartboost University 60 second interviews. As I’ve mentioned previously, CBU is meant to inspire and teach indie devs around the world how to build great games....

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Reward Loops: Intrinsic and Extrinsic Fun

  A single game is played and enjoyed differently by multiple gamer types, ranging from social to hardcore.  By offering multiple types of fun in different loops throughout your game, you increase the...

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Focused Apps Teams Up With Chartboost for Record Smashing Profits

Here at Chartboost, we frequently hear success stories from game developers using our technology. Your success sparks us to continue building the best products to help you reach their business goals....

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iPad CPIs Climb 16% in October, now above $2

A huge spike in the price game developers are willing to pay for iPad installs continue to increase the gap between iOS and Android on the Chartboost network.  In October, the average iOS CPI was...

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Chartboost University: 60 seconds with GamesBeat

As an indie mobile game developer, it can be a challenge figuring out how to get your game to stand out against the hundreds of thousands of other titles in the app economy. One way to overcome this...

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New from Chartboost: Smarter Interstitials

Today we’re excited to release a new, smarter creatives system that automatically adapts to different screen sizes and resolutions to provide the best possible player experience. As part of the...

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Emotional Monetization – Revenue Through Emotion

When I talk to game developers about their games in various stages of production, the most common question I get is “what is the best strategy to make more money?” The most obvious answer (to them) is...

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International Payment Options Now Available

Chartboost is now happy to offer publishers based outside of the US, the option to get paid in their local currency. While we still offer the same wires (ACH, check & Paypal), you can now also use...

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Favorite Creatives from Holidays Past

Each month, we like to gather our favorite creatives to give our advertisers an idea of what’s really working with players, and point out specific strategies to boost your CTR. Below, we’re bringing...

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Network CPI’s Stabilize in November

In November, we were greeted with new devices including the iPad Air and iPad Mini Retina. The recent trend of rising Network CPI’s continued and began to stabilize at the Thanksgiving break....

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Chartboost Holiday Survival Guide

The holiday season has arrived, and with it comes a blizzard of festive marketing activity. You’ve spent the last few months perfecting your game but these tips will help you finish it off with a shiny...

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A Big 2013 Thank You from Chartboost!

Dear Developers,   Now that the year is coming to a close, we’d like to take a moment to thank you, reflect and celebrate, and look forward to dreaming even bigger.   We love working with you and...

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Increased Gameplay in December Lower CPIs

Welcome to 2014! With the new year comes new resolutions. Our resolution? Continue to provide you with insights that help you to navigate our network.     As you may have guessed, we saw an increase in...

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Launching Them Softly

Before launching a game, developers have a wide range of questions from monetization strategies to tuning game loops. Outside of family and friends, it’s often difficult to find unbiased criticism....

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Calling All Co-Developers: Corona and AIR Now Open-Source

We’re excited to announce that we’ve open-sourced our Corona SDK and Adobe AIR Native Extension to enable faster, community-driven development – and with more than 250,000 Corona developers and...

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Harder, Better, Faster, Stronger: New Analytics API

Hey Boosters,   Over the next week, we’ll be rolling out some redesigned and reengineered pages that are easier to navigate and are powered by our speediest analytics API yet. We treated some of our...

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School’s Back in Session

It may be the middle of January, but it’s back to school for Chartboost. Today, we’re excited to announce our third Chartboost University (CBU), the indie developer boot camp that connects...

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