Chartboost University: Players, Not Users
Our CBU online lecture series continues today with a special talk by Joe Wagner, Community Lead of Supercell (you know, the folks behind that little Clash of Clans game). Joe schools us on the benefits...
View ArticleChartboost University: Be Prepared Before Going Live
Today’s lecture is all about the tips, tools, and perspectives developers can consider when going live with a game. DeNA Producer Roger Royce shares his lessons learned and the key factors to consider...
View ArticleChartboost University: Monetization Methods
One of the most common questions we get from indie developers is: “How do I make money off my game?” Monetization – and how to do it well – is a hot topic in our industry right now. Alex Lin, Founder...
View ArticleChartboost University: 60 Sec Tips for Aspiring Game Artists
Today we release the first of several Chartboost University 60 second interviews. As I’ve mentioned previously, CBU is meant to inspire and teach indie devs around the world how to build great games....
View ArticleReward Loops: Intrinsic and Extrinsic Fun
A single game is played and enjoyed differently by multiple gamer types, ranging from social to hardcore. By offering multiple types of fun in different loops throughout your game, you increase the...
View ArticleFocused Apps Teams Up With Chartboost for Record Smashing Profits
Here at Chartboost, we frequently hear success stories from game developers using our technology. Your success sparks us to continue building the best products to help you reach their business goals....
View ArticleiPad CPIs Climb 16% in October, now above $2
A huge spike in the price game developers are willing to pay for iPad installs continue to increase the gap between iOS and Android on the Chartboost network. In October, the average iOS CPI was...
View ArticleChartboost University: 60 seconds with GamesBeat
As an indie mobile game developer, it can be a challenge figuring out how to get your game to stand out against the hundreds of thousands of other titles in the app economy. One way to overcome this...
View ArticleNew from Chartboost: Smarter Interstitials
Today we’re excited to release a new, smarter creatives system that automatically adapts to different screen sizes and resolutions to provide the best possible player experience. As part of the...
View ArticleEmotional Monetization – Revenue Through Emotion
When I talk to game developers about their games in various stages of production, the most common question I get is “what is the best strategy to make more money?” The most obvious answer (to them) is...
View ArticleInternational Payment Options Now Available
Chartboost is now happy to offer publishers based outside of the US, the option to get paid in their local currency. While we still offer the same wires (ACH, check & Paypal), you can now also use...
View ArticleFavorite Creatives from Holidays Past
Each month, we like to gather our favorite creatives to give our advertisers an idea of what’s really working with players, and point out specific strategies to boost your CTR. Below, we’re bringing...
View ArticleNetwork CPI’s Stabilize in November
In November, we were greeted with new devices including the iPad Air and iPad Mini Retina. The recent trend of rising Network CPI’s continued and began to stabilize at the Thanksgiving break....
View ArticleChartboost Holiday Survival Guide
The holiday season has arrived, and with it comes a blizzard of festive marketing activity. You’ve spent the last few months perfecting your game but these tips will help you finish it off with a shiny...
View ArticleA Big 2013 Thank You from Chartboost!
Dear Developers, Now that the year is coming to a close, we’d like to take a moment to thank you, reflect and celebrate, and look forward to dreaming even bigger. We love working with you and...
View ArticleIncreased Gameplay in December Lower CPIs
Welcome to 2014! With the new year comes new resolutions. Our resolution? Continue to provide you with insights that help you to navigate our network. As you may have guessed, we saw an increase in...
View ArticleLaunching Them Softly
Before launching a game, developers have a wide range of questions from monetization strategies to tuning game loops. Outside of family and friends, it’s often difficult to find unbiased criticism....
View ArticleCalling All Co-Developers: Corona and AIR Now Open-Source
We’re excited to announce that we’ve open-sourced our Corona SDK and Adobe AIR Native Extension to enable faster, community-driven development – and with more than 250,000 Corona developers and...
View ArticleHarder, Better, Faster, Stronger: New Analytics API
Hey Boosters, Over the next week, we’ll be rolling out some redesigned and reengineered pages that are easier to navigate and are powered by our speediest analytics API yet. We treated some of our...
View ArticleSchool’s Back in Session
It may be the middle of January, but it’s back to school for Chartboost. Today, we’re excited to announce our third Chartboost University (CBU), the indie developer boot camp that connects...
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