What We're Playing #3
Welcome to the third installment of our seminal series detailing what the fine folks in the Chartboost office are playing in their spare time. The aim is to shine some light on games that might...
View ArticleHot Mobile Gaming News: November 12, 2012
iOS approval times up to three weeks [All Things D]Mobage signs 10 new international devs [Inside Mobile]Just how bad is Android Fragmentation? Pretty bad. [PocketGamer]DeNA takes 20% stake in Cygames,...
View ArticleG-Star 2012 Wrap-Up
안녕하십니까 (Hello everyone!) We just came back from GStar, the biggest annual gaming conference of South Korea. The show gathered a large number of gaming companies - both online and mobile - including...
View ArticleAndroid SDK Version 3.1 Beta is Available Now!
We’ve just released a beta of the newest version of our Android SDK, version 3.1. It’s the biggest, most feature-packed update we’ve ever put together, but please do keep in mind that this is a beta....
View ArticleHot Mobile Gaming News: November 19, 2012
Apple cracks down on iOS apps with “Memory” in the name [Gamasutra]Tips from PocketGamer on how to get good PR for your game [PocketGamer]The App Store is about to hit one million apps! [TUAW]UB School...
View ArticleWeb 3.0 at Chartboost
For the sake of brevity, we’re going to dub the next generation of web app development “Web 3.0.” This entails a collection of new technologies and new ideas, which have become possible only recently...
View ArticlePikPok and Chartboost Partner for an Oreo Holiday Surprise!
We’re ecstatic to announce an official partnership with PikPok Games, makers of such classic mobile games as Flick Kick Football, Flick Kick Field Goal, Monster Flip, Twang the Fox and many, many...
View ArticleHot Mobile Gaming News: November 26, 2012
OpenFeint to close for good on December 14 [TUAW]Lady Shotgun on on the time savings and efficiency of their work style [GamesBrief]EEDAR reports that 9% of Window Phone player base spends $25+/month...
View ArticleThanksgiving Traffic Surges 48% in the US
Last Thursday was Thanksgiving here in the US, a holiday dedicated to stuffing yourself with turkey and taking the day off of work. As you can imagine, this translates into lots of extra quality time...
View ArticlePictures and Thoughts from GDC China
We just returned from GDC China and man, what a trip! Shanghai is a wonderfully lively city with entirely too much to see and do. If you get the chance, we highly recommend checking it out. We were...
View ArticleDeveloper Spotlight: Breaktime Studios, November 2012
Last month we kicked off our Developer Spotlight series with our good friends at Kiloo Games, makers of Subway Surfers. This time around we’ve partnered with Pocket Gamer to shine some light on...
View ArticleWhat We're Playing #4
Welcome to the fourth installment of our seminal series detailing what the fine folks in the Chartboost office are playing in their spare time. The aim is to shine some light on games that might...
View ArticleTop Chartboost Creatives: November 2012
There’s one question that just about every game developer asks us when discussing how to succeed in the Chartboost network, and that is: “What makes an effective interstitial that will attract users?”...
View ArticleHot Mobile Gaming News: December 3, 2012
Supercell says tablets are perfect for rethinking how games are made [PocketGamer]Amazon Appstore comes to Japan [TechCrunch]Global Google Play revenue has quadrupled since January [Inside Mobile...
View ArticleFrom Paris With Love
Bonjour à tous! We just got back from Game Connection Europe that took place in Paris from November 28th to November 30th. Game Connection is a unique speed dating event for business-focused game...
View ArticleHow Outfit7 Used Deep Integration to Double Performance & Revenue
No one likes ads, except when they are fun and relevant. Out Fit 7 Ltd (also known as Outfit7), the company behind the Talking Tom Franchise, is well aware of that. They created a deep integration of...
View ArticlePikPok and Chartboost Partner for "Into The Dead"
As part of our ever-expanding partnership with PikPok Games, we’re excited to announce the launch of “Into The Dead,” an endless runner unlike any other. Players take the reins of an unnamed person...
View ArticleDecember Insights Report: Dueling Devices
Last month we brought you stats on how traffic, performance, and price varies throughout the week- but how does it compare across devices?Wifi Devices Love Games: Users on iPod touch and iPad appear to...
View ArticleHot Mobile Gaming News: December 10, 2012
Pocket Gems starts publishing on iOS and Android, starting with Chasing Yello [PocketGamer]47% of IAP revenue comes from $10-$20 purchases [PocketGamer]Canalys says 25 developers accounted for 50% of...
View ArticleWhat We're Playing #5
Happy holidays everyone! Welcome to the fifth installment of our seminal series detailing what the fine folks in the Chartboost office are playing. The aim is to shine some light on games that might...
View Article